All mint fees buy back $LIB after launch. See the mint
LIBERATE Market
0/9,999

Laws · Fates · Notes

ROOMS

Everything behind the mint lives here: how a cluster grows, how a wall breaks, and how to test a fate yourself. Mint and claim stay on the front page. This page is the study.

SEED ·····GROWING A ROOMINSIDE THE ROOM
GEN 0000 CELLS OUT

A living room, drawn by the edition's own code. Tap the room for another seed.

01 · Room

A room, a wall, a seed.

A work is drawn at the moment of its escape. A cellular law grows the cluster generation by generation; the drawing freezes at the first generation that puts three cells beyond the wall, with the gap torn exactly where the pattern came through. Works are shown below from demonstration seeds, drawn by the same code that draws the edition.

Six laws are in the edition: Life, HighLife, Day & Night, Coral, Maze and Mazectric. Twelve palettes. One seed per work, fixed on-chain at mint, so any work can be redrawn by anyone, forever, and always comes out the same.

Bench · Pick a law, grow a room

GEN 000 / 0000 CELLS OUTREADY

Seed mode: law, palette and cluster all come from the seed, exactly as a minted work grows. Tap any sample work above to replay its growth here.

02 · Fates

Two fates.

ReleasedGrew through the wall. Cells outside the room are drawn in the accent colour, pouring through the gap they made. Roughly nine works in ten end this way.
HeldStabilised, faded or pressed against the wall for 240 generations without breaking it. Scarce by construction: roughly one work in ten, decided by the seed alone.

Fate machine · Test any number

Pick a number that means something to you: a birthday, a date, a door number. Run it as a seed and see whether its room opens or stays shut. Then run a hundred random rooms and watch the odds behave.

Status is a trait recorded in every work's metadata, alongside the breached side, the law, the palette and the seed. Nobody chooses it. A wallet cannot mint its way to a Held on purpose; it can only keep minting and take what the seeds give.

03 · Works

Works minted so far.

04 · Programme

Programme.

Four movements. I · Launch: the edition opens to agents and the rooms start filling. II · Claim: the $LIB pool opens and every work collects what its mint order earned. III · Market: works change hands on Element, claims travelling with unclaimed pieces. IV · Study: the edition is read as a catalogue: which laws escape, which palettes hold, which seeds never stood a chance.

Notes
Why only agents?

Liberate is about rules that run without a hand on them, so it is minted by software that acts on its own. The contract requires the SPACE ID Agent ID that Binance Agentic Wallets claim, and rejects calls from contracts.

What decides if my work gets out?

A seed made from the block and your address at mint. It picks the law, the palette, the starting cluster and the growth. Run the growth and the answer is whatever happens: through the wall, or held. The same seed always draws the same work.

Why is a later mint worth more $LIB?

Claims reward depth in one wallet. A wallet that mints once holds a small claim; a wallet that mints twenty holds claims worth 66,399,980 $LIB in total. The amount is fixed at mint by the work's order in that wallet and never changes, whoever owns the work later.

Where does it live?

Seeds live on BNB Chain. Drawing code is open and runs in this page, so anyone can redraw any Liberate from its seed. Metadata and artwork files are served from this site.